Bastion is the new Sanctuary?

About the D&D 4E campaign –

I must admit that the idea of sharing GMing duties and all this granola-crunchy shared-world business made me a bit skeptical at first. But having read through more of the DMG and having given a little more thought to some NPC’s on Keeley’s Lineage of Light post, I am more and more excited by the prospect of a game world where we all contribute to the setting. Having more influence than just the actions our characters take is intriguing.

And the idea of Bastion started percolating in my head and suddenly I was remembering¬† Thieves’ World. The Thieves’ World setting of the city of Sanctuary was edited by Robert Asprin and the stories were written by a Who’s Who of speculative writers. They traded characters freely and plots back and forth. I loved these books when I was wee, and the appeal wasn’t just more gritty fantasy, it was structural (I was that kind of nerd even back then). I was fascinated by this collaborative storytelling in a novels. It was different, it was granola-crunchy and, for the most part, it worked.

So let’s here it for more ideas and shared stories in our game. I’m on board. Oh, and the Thieves’ World writers had one rule amongst themselves – you couldn’t kill off another writer’s creation without asking him first. But fuck that hippie shit. If I ever end up DMing a Bastion adventure I will most definitely kill off Keeley’s character. Most. Definitely.


For DM’s Only! (That is, for Keeley if he wants it)

The new adventure path kicks off in Dungeon Magazine today! Rescue at Rivenroar is up!¬† It’s part one of The Scales of War campaign that will continue in each issue for many months to come.

Could be fun!

He’s no Blackwolf the Doomblade . . .

Though I was inspired by Eppy’s nostalgia (truly I was), I don’t think I could have in good conscience revived my first D&D character – Blackwolf the Doomblade, Drow Fighter/Magic-User/Assassin. (What do you want? I was like 8 when I started playing!)

His is a legend best left untold.

So here is my 4E hero:

Brother Leopold

Brother Leopold

Brother Leopold, Human Cleric of Pelor
Level 1
Representing Matt

Strength 16 (+3)
Dexterity 10 (+0)
Constitution 14 (+2)
Intelligence 9 (-1)
Wisdom 16 (+3)
Charisma 12 (+1)
Height: 6′ 2″
Weight: 210 lb
Skin: Pale
Eyes: Green
Hair: Red

Maximum Hit Points: 26

    Bloodied: 13
    Surge Value: 6
    Surges / Day: 9 [includes constitution modifier]

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 -1 = -1 [intelligence]
Base Wisdom Attack: 1d20 +3 = + 3 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]
Armor Class: 16 = 10 + 6 [chainmail]
Fortitude Defense: 14 = 10 + 1 [Human] + 3 [strength]
Reflex Defense: 11 = 10 + 1 [Human]
Will Defense: 16 = 10 + 1 [Human] + 2 [cleric] + 3 [wisdom]

Armor: Chainmail (40 lb)

Shield: None (street clothes)


    Unarmed Melee: 3 vs AC [+3 strength]; damage 1[W]=1d4+3 [strength]
    Mace: +5 vs AC [+3 strength] [+2 proficiency]; damage 1[W]=1d8+3 [strength] 6 lb (Mace) Versatile
    Add +1 damage for Weapon Focus — Mace
    Turn Undead +3i [wisdom] vs will
    Lance of Faith +3i [wisdom] vs reflex
    Righteous Brand +3w [strength] vs AC
    Sacred Flame +3i [wisdom] vs reflex
    Healing Strike +3w [strength] vs AC
    Beacon of Hope +3i [wisdom] vs will
    w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
    i Instrument-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common; Supernal

Rituals Known:

    Comprehend Language
    Gentle Repose


    Acrobatics: -1 = 0 [dexterity] -1 [armor]
    Arcana: -1 = -1 [intelligence]
    Athletics: +2 = 3 [strength] -1 [armor]
    Bluff: +1 = 1 [charisma]
    Diplomacy: +6 = 1 [charisma] + 5 [class training]
    Dungeoneering: +3 = 3 [wisdom]
    Endurance: +1 = 2 [constitution] -1 [armor]
    Heal: +8 = 3 [wisdom] + 5 [class training]
    History: +4 = -1 [intelligence] + 5 [class training]
    Insight: +8 = 3 [wisdom] + 5 [class training]
    Intimidate: +1 = 1 [charisma]
    Nature: +3 = 3 [wisdom]
    Perception: +3 = 3 [wisdom]
    Religion: +4 = -1 [intelligence] + 5 [class training]
    Stealth: -1 = 0 [dexterity] -1 [armor]
    Streetwise: +1 = 1 [charisma]
    Thievery: -1 = 0 [dexterity] -1 [armor]


    Pelor’s Radiance
    Weapon Focus — Mace


    Basic Melee Attack: By weapon, damage 1[W]+3 [strength]
    Basic Ranged Attack: By weapon, damage 1[W]
    Bull Rush: +3 [strength] vs fortitude
    Grab: +3 [strength] vs reflex
    Move grabbed target: +3 [strength] vs fortitude
    Escape: -1 [acrobatics] vs reflex / +2 [athletics] vs fortitude
    Lance of Faith [Level 1]
    Righteous Brand [Level 1]
    Sacred Flame [Level 1]

Encounter Powers:

    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Pelor’s Radiance [feat]
    Channel Divinity: Divine Fortune [cleric][free action]
    Channel Divinity: Turn Undead [cleric]
    Channel Divinity: Healing Word [cleric][minor action]
    Healing Strike [Level 1]

Daily Powers:

    Beacon of Hope [Level 1]


  • One extra at-will power from your class (already included)
  • One bonus feat at 1st level (already included)
  • One bonus skill from the skill class list (already included)
  • +1 to fortitude, reflex, and will defenses


  • Channel Divinity — Divine Fortune
  • Channel Divinity — Turn Undead
  • Healer’s Lore
  • Healing Word
  • Ritual Casting [bonus feat, not listed above]

Brother Leopold Brightwater’s Equipment:

    • Ritual Components (3)
  • 46 lb
    2 lb
    5 lb

    1 lb
    10 lb
    10 lb
    1 lb
    5 lb
    4 lb
    1 lb
    85 lb

    Weapons / Armor / Shield (from above)
    Flint and steel
    Ink vial
    Ink pen
    Parchment sheets x10
    Pouch x1
    Rations (1 day) x10
    Rope (50′, hempen) x1
    Sacks x1
    Sunrods x5
    Waterskins x1
    Holy symbol (silver)