Hero System game summary 1

We had fewer than the original amount of players for our first session but it served us well as both a “shakedown run” for me – reawakening the rules in my brain – and to get some of the characters created and work on a bit of background for the game.

So far we have the following characters:

Chronos – a local-time manipulator thief turned investigator for the Bureau of Paranormal Research and Investigation (Psst, he is really a very weakened Kronos, the Greek Titan seeking to regain his power!). His powers are very fast running, a rapidfire punch,  force field (time dilation), and a good amount of physics and theoretical science skills.

Abrem – the animated statue who was once the protector of a pharaoh’s tomb. He has a deep knowledge of history – having been around for most of it – has a body made of stone, and can can grow to be about 35 or so feet tall and wield a magical bladed Ankh. He also never lies.

Detective Benjamin Lacroix – the zombie private detective from New Orleans. His girlfriend, who is part of the Bureau and a novice mage, found him killed by a crime boss and tried to restore his life. She did, just not 100%. He is now a zombie who is slowly rotting and needs a daily fusion of formaldehyde and new cadaver parts. But he’s fun at parties!

Jim and Eppy will be joining us for the next game. I am excited to see what they create!

Adventure summary:

A huge Crocodile-man was eating the meat, cheese, and patrons of a Queens Taco Bell. Our heroes had to intervene. The Croco-man was magically created from the evidence they gathered at the scene. It was a slugfest for the most part. The leathery hide of the 20 foot tall beast was tough to pierce but a series of time-manipulated punches, Lacroix’s magical six-shooter, and Abrem’s bladed Ankh took him down rather quickly, but The Croco-man was already wounded when they found it! I wonder why? They found that it did come from the sewer. Cliche it’s true, but Croco-men don’t drive Hyundais.

Character Inspiration

Recently I was out with my friend and bloodthirsty GM Jay and we discussed gaming and characters over a pint. We spoke about the games we are currently playing, the fun we have, and the characters we play. It got me to thinking about my own trends in characters and what types I play the most. My character “resume” is varied. I have played The Noble Hero, The Irreverent Hero with a Heart of Gold (and a shotgun), The Kender, The Angry Whirling Blade Halfling, The Half Mad Warpriest, The Smooth Talking Assassin, The Smooth Talking Smuggler, The Emotional Vulcan, The Son of Thor, The Force Using Mystic, and a bunch of others i can’t recall at the moment. A varied past to be sure.

When I am creating a character for a game I often find pictures and even music to play that fits my concept both before and during my process for thinking up character ideas. I load songs onto my mp3 player and listen to them during my commute and just imagine different aspects.

Writing a descriptive but brief background/history also helps. It acts like a mini-intro to my character for the GM and the other players. It also is good that my buddy Andrew is an artist because I can describe my character to him and he will draw an awesome picture of it being cool in some way. I then incorporate it into my character sheet.

What inspires your character creation? What inspires your characters in general? What are your favorite types of characters to play?

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