Hero System game summary 1

We had fewer than the original amount of players for our first session but it served us well as both a “shakedown run” for me – reawakening the rules in my brain – and to get some of the characters created and work on a bit of background for the game.

So far we have the following characters:

Chronos – a local-time manipulator thief turned investigator for the Bureau of Paranormal Research and Investigation (Psst, he is really a very weakened Kronos, the Greek Titan seeking to regain his power!). His powers are very fast running, a rapidfire punch,  force field (time dilation), and a good amount of physics and theoretical science skills.

Abrem – the animated statue who was once the protector of a pharaoh’s tomb. He has a deep knowledge of history – having been around for most of it – has a body made of stone, and can can grow to be about 35 or so feet tall and wield a magical bladed Ankh. He also never lies.

Detective Benjamin Lacroix – the zombie private detective from New Orleans. His girlfriend, who is part of the Bureau and a novice mage, found him killed by a crime boss and tried to restore his life. She did, just not 100%. He is now a zombie who is slowly rotting and needs a daily fusion of formaldehyde and new cadaver parts. But he’s fun at parties!

Jim and Eppy will be joining us for the next game. I am excited to see what they create!

Adventure summary:

A huge Crocodile-man was eating the meat, cheese, and patrons of a Queens Taco Bell. Our heroes had to intervene. The Croco-man was magically created from the evidence they gathered at the scene. It was a slugfest for the most part. The leathery hide of the 20 foot tall beast was tough to pierce but a series of time-manipulated punches, Lacroix’s magical six-shooter, and Abrem’s bladed Ankh took him down rather quickly, but The Croco-man was already wounded when they found it! I wonder why? They found that it did come from the sewer. Cliche it’s true, but Croco-men don’t drive Hyundais.

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