Don’t forget to look at these guys. Maybe your class was nerfed (again) or maybe that one cool thing you could do is no longer cool. Maybe the “Eldarin” have been renamed “Jerk Elves.”
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Don’t forget to look at these guys. Maybe your class was nerfed (again) or maybe that one cool thing you could do is no longer cool. Maybe the “Eldarin” have been renamed “Jerk Elves.”
7 Comments
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They’re changing a lot of stuff about the skill challenges, it seems. Maybe it’s less “broken” now?
I was just going to say. The fricking skill checks are a hell of a lot easier now. A moderate skill check at first level used to be DC 20. Now it’s DC 10.
I’m waiting for the math to come in, but it appears now that all skill challenges allow for only 3 failures. Which should make the simplest complexity a bit easier and the more complex ones quite a bit harder. But, like I said, almost across the board all skill check are 10 points easier. That’s nuts, but I bet that makes the skill challenges themselves a hell of a lot more manageable, and might offset that higher complexity problem.
This will be a thread to watch concerning the skill challenges:
http://www.enworld.org/forum/showthread.php?t=236190
The outlook is not good at the moment.
I am not grasping how to properly read the chart in that post…
I want to learn more about skill challenges. I need a DMG!
My local Barnes and Noble sold out. But they still have plenty of PHBs and MMs. Isn’t that weird?
Basically you find the percentage chance of a character succeeding at the average skill roll required for the skill challenge on the left hand column. Then read across until you get to the complexity of the skill challenge, and it gives you the average chance of succeeding at the skill challenge.
For example: If you’re rolling you Bluff +7 versus as DC of 15, you’d have a 65% chance of succeeding. If there was a skill challenge in which this was the average roll for four rolls (say your Bluff +7 versus DC 15, my Stealth +5 versus DC 13, Matt’s Endurance +9 versus DC 17, and Jim’s Analingus +12 versus DC 20) then we would have a 64.709% of succeeding. Which is pretty good, actually. But that’s complexity 1, by far the easiest.
Extend that average roll to 6 rolls required for complexity 2 and our chances drop to 42.781%. Then again extend it to 8 rolls for complexity 3, and we’re at 26.161%. Complexity 4 with 10 rolls gives us a meager 15.129%. And at the extreme, complexity 5 with 12 success before 3 failures gives us 8.393%.
That sort of seems reasonable enough in the early stages, but given that by the book a complexity 5 skill challenge is supposed to be the equivalent of us taking on 5 monsters of the appropriate level, which I hope we have a better than 8.4% chance of doing.
Wait, unless . . . I think I might have the levels wrong. DC 15 is hard now. A moderate skill check with a +7 is 90% chance of success.
I need to absorb all this for a bit. It might actually work.